Kings Reach
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“King’s Reach” is the first game I developed on Roblox. The development of this game took place over six months from May to November 2020. This game is an RPG style community interaction game. This game more than anything was a learning process for me, it was my first exposure to self projects and discovering the process of researching and problem-solving without guidance from professors or mentors. Using the platform that Roblox provides as well as the coding language was all new to me and I racked up hundreds of hours just surfing through forums, online tutorials, and practicing. King’s Reach features elements of ray tracing, saving model location data using algebra-based formulas, and utilizing built in services provided by Roblox. If I were to go back to this game I would change a few things. First I would improve the system that saves model location data because it is only compatible with models that are loaded onto four different angles: 0, 90, 180 and 270 degrees. With improvement in the formula used, any angle should be compatible when loading the models. Additionally, I would remove the models I used in this game from an online database and recreate them as my own custom models.